COMMAND

    quakeworld (client)

SYSTEMS AFFECTED

    Win95

PROBLEM

    Tim Fletcher posted following.   He has found a  way to take  down
    remote  QW   clients  (Win95)   very  simply with  little evidence
    left behind.  Basicly you write a few hundred K of data to one  of
    the udp listening ports and quake dies and up pops a little dialog
    box saying:

        A network error has occured

    Following will help to replicate:

        dd if=/dev/zero | nc -u client 27501

    This was  not tried  on NT  / Linux  / Other  clients or games, it
    appers on  Win98 and  Win95 and  has no  effect on  servers.   The
    server and client were version 2.30.

SOLUTION

    Nothing yet.