COMMAND
quakeworld (client)
SYSTEMS AFFECTED
Win95
PROBLEM
Tim Fletcher posted following. He has found a way to take down
remote QW clients (Win95) very simply with little evidence
left behind. Basicly you write a few hundred K of data to one of
the udp listening ports and quake dies and up pops a little dialog
box saying:
A network error has occured
Following will help to replicate:
dd if=/dev/zero | nc -u client 27501
This was not tried on NT / Linux / Other clients or games, it
appers on Win98 and Win95 and has no effect on servers. The
server and client were version 2.30.
SOLUTION
Nothing yet.